Update 1.3
Mech Deck » Devlog
Changes:
- Cards no longer increase in size when hovered, to counter this card font sizes have been increased
- Dragging a card over another card no longer triggers an upgrade event, instead to upgrade a card the player must use the upgrade menu, accessed by pressing "u" while not in a fight. By combing two of the same card at the same level, the player gets an upgraded card.
- Bastion Mk.IV no longer gains multicast, and instead gains shield from adjacent mechs
- Rocket launcher no has 2x multicast
- Iron phalanx now gains permanent defense when it activates
- Warhound Sentinel now hastes itself when attacked
- Aegis Enforcer no charges itself when attacked
- Phantom Lance now slows the card it attacks
- Various tweaks to attack and defense stats have been made to most mechs of higher tiers, which now generally have higher values
- Various card cooldowns have been modified, mainly those with long cooldowns now having a reduced cooldown
Bugs Fixes:
- Can no longer start an encounter when the inventory is open
- Fixed an issue where Bastion Mk.IV would crash the game
- The player can no longer break the energy counter by adding a card in-between two other cards
- Slow cards should no longer target cards without a cooldown
- "Disable" now works as it should
- The Ghostdrive Matrix should now successfully revive its mech
- Descriptions for several cards have been fixed to better represent what the card does
- The Echo Shell mech now charges as it is intended
- Many cards that target random cards now have a check to see if that card is still viable before applying the effect, this could cause crashes if hasting/slowing/disabling a card that was deleted from a scene after card activation, but before effect application
- Fixed an issue that caused beating the first boss to freeze the game due to an improper loot reference
In-Progress:
- Currently upgrading a mech that has mods equipped will delete those mods, this will be fixed in the future, as I am currently working on it
- There is an inventory size limit of 12, but there is no tracker for this yet, and exceeding this limit can cause unintended consequences
- There is a bug when selling a card, a small version of the sold card may appear in the inventory, which can be dragged and sold again
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Mech Deck
An idle deck battler heavily inspired by The Bazaar and the Gundam universe.
Status | In development |
Author | samh112 |
Genre | Card Game |
Tags | Deck Building, Idle, Mechs, Space |
More posts
- Version 2.0 Release78 days ago
- Update 1.6.280 days ago
- Update 1.6.181 days ago
- Update 1.6 - The Visual Update82 days ago
- Update 1.583 days ago
- Update 1.483 days ago
- Hotfix 1.3.384 days ago
- Hotfix 1.3.285 days ago
- Hotfix 1.3.185 days ago
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