Update 1.4


Changes:

  • The mod menu is now moveable
  • Mechs with mods can now be upgraded, the left slot in the upgrade menu is where the mech whos mods you wish to keep should be placed
  • 4 new PvE Encounters have been added
  • The Quantum Disturber mod no longer changes mech cooldown
  • Cards now display accurate in-time cooldown values during fights
  • The Scorching Chassis mech has had its base burn increased from 4 => 6
  • All weapons got a base increase of 10 damage
  • Added an inventory size counter to the HUD
  • All cards have had a reworked price, with the new system in place being uniform across all cards
  • Certain mods have been reworked to also work if controlled by an enemy

Fixes

  • Fixed an issue that was causing the Displacer Drone text to not update
  • Fixed an issue that would send the player back to the menu after losing a regular fight if they have previously won a boss encounter
  • Fixed an issue that was preventing players from acquiring any upgraded mod after the first upgrade
  • Fixed an issue that would delete an equipped mod if another mod was dragged onto it
  • Fixed an issue that would cancel a cards activation if that card had specific target size requirements
  • Fixed an issue that would cause PvE encounters to not properly apply mod and pilot effects if an enemy mech had a modification equipped

Get Mech Deck

Leave a comment

Log in with itch.io to leave a comment.