Update 1.2
Mech Deck » Devlog
Gameplay Changes:
- Losing a non boss encounter no longer results in the player losing the game, the player instead misses out on the bonus gold and experience and continues on to the next encounter.
- The XP required to level up has been increased from 8 to 12.
- The player can now choose to not take the free card when given the option, nor does the player have to buy an item from the shop. Instead the player can choose to continue to the next encounter.
- The max energy has been reduced from 12 to 4
- When the player levels up, they now gain 2 energy, up to a maximum of the original 12 energy.
- Enemy health values have been modified
- Iron Phalanx card has increased cooldown, from 2.0s to 5.0s
- Hovering over an equipped mod or pilot now displays the description.
- Magrail Engineer Pilot now appropriately increases the equipped mechs attack
- Pilot and Mod effects now update card text in combat
- Card Descriptions now include crit chance, if greater than 0%
- Cards and Descriptions now have increased size when hovering over a card
Bug Fixes:
- Moving cards directly onto another no longer breaks the dragged card.
- Moving cards from the inventory to the hand and vice versa should no longer break the cards.
- The energy text now properly updates.
- The encounter and level text now properly updates.
- Fixed XP gain when leveling
- previously it required 8 experience to level up, but leveling up would remove 10 experience points
Get Mech Deck
Mech Deck
An idle deck battler heavily inspired by The Bazaar and the Gundam universe.
Status | In development |
Author | samh112 |
Genre | Card Game |
Tags | Deck Building, Idle, Mechs, Space |
More posts
- Version 2.0 Release78 days ago
- Update 1.6.280 days ago
- Update 1.6.181 days ago
- Update 1.6 - The Visual Update82 days ago
- Update 1.583 days ago
- Update 1.483 days ago
- Hotfix 1.3.384 days ago
- Hotfix 1.3.285 days ago
- Hotfix 1.3.185 days ago
- Update 1.385 days ago
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